![]() The crucial point is that the image window itself maintains independent scaling, so that 100% still means one image pixel represented by exactly one screen pixel. The way this is supposed to work now, is that Photoshop UI scaling automatically follows the Windows setting, in 25% increments. And thus making the hipfire reticle not representative of the actual firing cone. When changing UI scale factor in retail the distance between points of the reticle changes instead of the actual size of the points. ![]() ![]() UI scale factor changes size of hipfire reticle width not actual size. ![]()
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